Netflix's original content has created a devoted viewer base, yet the platform lacks an integrated merchandise solution. This gap prevents fans from easily purchasing official show-related products, missing opportunities for deeper engagement, additional revenue and enhanced brand loyalty.
The Problem:
Netflix lacks an integrated merchandise solution, leaving fans with a fragmented experience when seeking official show-related products. This gap represents a missed opportunity to generate revenue, deepen user engagement and strengthen brand loyalty.
The Goal:
A personalised in-app merchandise store harnesses Netflix's user data to offer curated, show-specific products, providing convenience whilst strengthening viewers' emotional connection with Netflix content.
01. Strategic Framework
Key Goals
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Revenue Diversification: Create a new revenue stream through personalised, exclusive merchandise sold directly through the platform.
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Enhanced User Experience: Deliver seamless shopping that complements viewing habits and deepens connection to content.
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Brand Amplification: Transform viewers into brand advocates through high-quality products that showcase Netflix's original content beyond the screen.
Unique Selling Points
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Revenue Diversification: Create a new revenue stream through personalised, exclusive merchandise sold directly through the platform.
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Enhanced User Experience: Deliver seamless shopping that complements viewing habits and deepens connection to content.
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Brand Amplification: Transform viewers into brand advocates through high-quality products that showcase Netflix's original content beyond the screen.
02. Competitor Analysis
To position Netflix's personalised merch store effectively, I analysed competitors:
03. User Journey
User journey in fandom
User exploration journey
User purchase journey
To demonstrate the potential financial impact of the merch store:
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Engagement Estimate:
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Netflix has over 200 million active users globally. Assume 50 million users engage with the merch feature annually (25% of the user base).
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Conversion Rate:
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E-commerce averages a 2.5%-4% conversion rate. With personalised recommendations, the merch store could achieve a conservative 2% rate.
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Average Order Value (AOV):
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Industry benchmarks for streaming-related merch put AOV at £40.
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